Concept Artist / Illustrator
About the position Responsibilities • Partner with the Art Director and other team members to pioneer the vision of the game. • Design, create, and develop high-quality sketches and quick iterations digitally (you can do it on paper but the finished artwork must be digital). • Create and develop original concepts of characters, environment, and props based on references or from scratch. • Attend weekly meetings with the whole team on Slack (instant messaging software we use for communication). • Present concepts and ideas to the team for further discussion. • Creatively problem-solve and figure out efficient solutions to executing the look and feel of the character and environment. • Achieve a balance between artistic aspects and technical constraints. • Adjust the artwork styles to meet the game’s art direction. • Set your own reasonable deadlines, and make sure the work is done on time. Requirements • Working knowledge of design and drawing programs such as photoshop, illustrator, procreate, or your program of choice. • Excellent understanding of art fundamentals: lighting, composition, architecture, human anatomy, etc. • Ability to create high-quality concept art and illustrations of characters, creatures, environments, architecture, and more. • Ability to give and take feedback professionally and applies it to the art and design. • Flexibility and adaptive capabilities. Able to collaborate and work as a part of the team. • Fluency in English is a must. Nice-to-haves • Experience in game design or game developing industry. • Shipped 1 or more video game titles. • Educational background in art, design, or other related fields • Experience in Unreal Engine 5